/*
** version.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2007 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
**    notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
**    notice, this list of conditions and the following disclaimer in the
**    documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
**    derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/

#ifndef __VERSION_H__
#define __VERSION_H__

const char *GetGitDescription();
const char *GetGitHash();
const char *GetGitTime();
const char *GetVersionString();

/** Lots of different version numbers **/

#define VERSIONSTR "4.13.0"

// The version as seen in the Windows resource
#define RC_FILEVERSION 4,13,0,0
#define RC_PRODUCTVERSION 4,13,0,0
#define RC_PRODUCTVERSION2 VERSIONSTR
// These are for content versioning.
#define VER_MAJOR 4
#define VER_MINOR 13
#define VER_REVISION 0

// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
#define ENG_MAJOR 4
#define ENG_MINOR 13
#define ENG_REVISION 0

// Version identifier for network games.
// Bump it every time you do a release unless you're certain you
// didn't change anything that will affect sync.
#define NETGAMEVERSION 235

// Version stored in the ini's [LastRun] section.
// Bump it if you made some configuration change that you want to
// be able to migrate in FGameConfigFile::DoGlobalSetup().
#define LASTRUNVERSION "225"

// Protocol version used in demos.
// Bump it if you change existing DEM_ commands or add new ones.
// Otherwise, it should be safe to leave it alone.
#define DEMOGAMEVERSION 0x221

// Minimum demo version we can play.
// Bump it whenever you change or remove existing DEM_ commands.
#define MINDEMOVERSION 0x221

// SAVEVER is the version of the information stored in level snapshots.
// Note that SAVEVER is not directly comparable to VERSION.
// SAVESIG should match SAVEVER.

// extension for savegames
#define SAVEGAME_EXT "zds"

// MINSAVEVER is the minimum level snapshot version that can be loaded.
#define MINSAVEVER 4556

// Use 4500 as the base git save version, since it's higher than the
// SVN revision ever got.
#define SAVEVER 4560

// This is so that derivates can use the same savegame versions without worrying about engine compatibility
#define GAMESIG "GZDOOM"
#define BASEWAD "gzdoom.pk3"
#define OPTIONALWAD "game_support.pk3"
#define GZDOOM 1
#define VR3D_ENABLED

// More stuff that needs to be different for derivatives.
#define GAMENAME "GZDoom"
#define WGAMENAME L"GZDoom"
#define GAMENAMELOWERCASE "gzdoom"
#define QUERYIWADDEFAULT true
#define FORUM_URL "http://forum.zdoom.org/"
#define BUGS_FORUM_URL	"http://forum.zdoom.org/viewforum.php?f=2"
// For QUERYIWADDEFAULT: Set to 'true' to always show dialog box on startup by default, 'false' to disable.
// Should set to 'false' for standalone games, and set to 'true' for regular source port forks that are meant to run any game.

#if defined(__APPLE__) || defined(_WIN32)
#define GAME_DIR GAMENAME
#else
#define GAME_DIR ".config/" GAMENAMELOWERCASE
#endif

#define DEFAULT_DISCORD_APP_ID "951303644597325885"

const int SAVEPICWIDTH = 216;
const int SAVEPICHEIGHT = 162;
const int VID_MIN_WIDTH = 320;
const int VID_MIN_HEIGHT = 200;


#endif //__VERSION_H__
